dreamscape_logo

A 2D FIGHTING GAME

STORY?!

CHARACTERS

CONTROLS

KEYBOARD

JOYSTICK

XBOX360 CONTROLLER

SCREENSHOTS

DOWNLOAD

FAQ

CREDITS

 

A 2D FIGHTING GAME

Developed by Game Creation Society (www.gamecreation.org)

 

STORY?!

 

The Dreamscape, a restless world of imagination, created by the collective dreaming of every living thing on earth. The King Dreamer of this world, one Shaktool Fremont, is going into retirement, so a new king must be found! Thus, beginning at peak napping hours around the world, the 79.3th Rise to the Dream Royal Clash will be held!

 

CHARACTERS

Felicia, Meris, Shaktool, Josephine, Azel, and Zygoticon

 

CONTROLS

Dreamscape is best played with a joystick. In fact, you'll be hard pressed to play it with anything else. However, the key bindings at the start of the game are defaulted to keyboard.

 

KEYBOARD

 

Command

One Player

Two Player

[BACK/CANCEL]

ESC

BACKSPACE

[UP (JUMP)]

W

UP

[LEFT]

A

RIGHT

[RIGHT]

D

LEFT

[DOWN (CROUCH)]

S

DOWN

[WEAK PUNCH (WP)]

R

I

[STRONG PUNCH (SP)]

T

O

[WEAK KICK (WK)]

D

K

[STRONG KICK (SK)]

F

L

[SPECIALITY (SA)]

Y

P

 

JOYSTICK

1.   Joysticks must be plugged in before the game is run.

2.   Start the game

3.   Using the arrow keys move to OPTIONS and press ENTER.

4.   For the "control bindings option" and select whether you wish to change player one controls or player two controls and press ENTER.

5.   Press the corresponding button (joystick or keyboard) you wish to bind with the game function on the left.

6.   If you make a mistake, simply finish binding the rest of your keys and push F10 to reset all the options.

7.   Once you finish, you should be able to start using your joystick! Go to save settings, and start playing the game.

 

If you've truly bound keys to a strange mess, quit the game and delete the "config" file in the data folder.

 

XBOX360 CONTROLLER

Dreamscape supports the Xbox 360 Controller, but only when using the D-pad. You can give the analog sticks a shot, but they won't work very well (if at all).

 

 

xboxcontroller

 

SCREENSHOTS

 

                ds1

 

DOWNLOAD

Windows XP

Mac OS X (soon. or never.)

 

FAQ

                Q: So I heard this game is fairly moddable

 

Sure, but we’re too lazy to write up good documentation. In the mean time, feel free to look at fsmrules.txt and animationeditor.exe in the main folder.

 

Q: So what did you use to make this game?

 

Hands. Seriously though, we used OpenGL for graphics, various SDL libraries (image, mixer), xml loading code (tinyxml), and Lua.

 

Q: The game crashed!

 

Send us a line about how it crashed (greg[at]pengink.com). While we get that fixed, I’m sure there’s no harm in just starting up the game again and giving it another go, right?

 

CREDITS

Gregory Peng

Game Director

 

John Nesky

Animation and Art Lead

 

Tom Cauchois

Engine Architect

 

Adam Lederer

Music Composition/Sound Design

 

Eric Butler

Animator

 

Eric Foote

Animator

 

Erin McCarty

Animator/Character Designer

 

Matthew Glisson

Animator/Character Designer

 

Yang Shan

Concept Artist, Character Designer

 

Chelsea Hostetter

Character Designer

 

Stelios Melachrinoudis

SFX Designer

 

Adam Greene

Playtester

 

Rachel Berkowitz

Playtester

 

Dan Vu

Playtester