Developed by Game Creation Society (www.gamecreation.org)
The Dreamscape, a restless world of imagination, created by the collective dreaming of every living thing on earth. The King Dreamer of this world, one Shaktool Fremont, is going into retirement, so a new king must be found! Thus, beginning at peak napping hours around the world, the 79.3th Rise to the Dream Royal Clash will be held!
Felicia, Meris, Shaktool, Josephine, Azel, and Zygoticon
Dreamscape is best played with a joystick. In fact, you'll be hard pressed to play it with anything else. However, the key bindings at the start of the game are defaulted to keyboard.
Command |
One Player |
Two Player |
[BACK/CANCEL] |
ESC |
BACKSPACE |
[UP (JUMP)] |
W |
UP |
[LEFT] |
A |
RIGHT |
[RIGHT] |
D |
LEFT |
[DOWN (CROUCH)] |
S |
DOWN |
[WEAK PUNCH (WP)] |
R |
I |
[STRONG PUNCH (SP)] |
T |
O |
[WEAK KICK (WK)] |
D |
K |
[STRONG KICK (SK)] |
F |
L |
[SPECIALITY (SA)] |
Y |
P |
1. Joysticks must be plugged in before the game is run.
2. Start the game
3. Using the arrow keys move to OPTIONS and press ENTER.
4. For the "control bindings option" and select whether you wish to change player one controls or player two controls and press ENTER.
5. Press the corresponding button (joystick or keyboard) you wish to bind with the game function on the left.
6. If you make a mistake, simply finish binding the rest of your keys and push F10 to reset all the options.
7. Once you finish, you should be able to start using your joystick! Go to save settings, and start playing the game.
If you've truly bound keys to a strange mess, quit the game and delete the "config" file in the data folder.
Dreamscape supports the Xbox 360 Controller, but only when using the D-pad. You can give the analog sticks a shot, but they won't work very well (if at all).
Mac OS X (soon. or never.)
Q: So I heard this game is fairly moddable
Sure, but we’re too lazy to write up good documentation. In the mean time, feel free to look at fsmrules.txt and animationeditor.exe in the main folder.
Q:
So what did you use to make this game?
Hands. Seriously though, we used OpenGL for graphics, various SDL libraries (image, mixer), xml loading code (tinyxml), and Lua.
Q: The game crashed!
Send us a line about how it crashed (greg[at]pengink.com). While we get that fixed, I’m sure there’s no harm in just starting up the game again and giving it another go, right?
Game Director
Animation and Art Lead
Tom Cauchois
Engine Architect
Adam Lederer
Music Composition/Sound Design
Eric Butler
Animator
Eric Foote
Animator
Erin McCarty
Animator/Character Designer
Matthew Glisson
Animator/Character Designer
Concept Artist, Character Designer
Chelsea Hostetter
Character Designer
Stelios Melachrinoudis
SFX Designer
Adam Greene
Playtester
Rachel Berkowitz
Playtester
Dan Vu
Playtester